Post by Matt Oliveira on Mar 20, 2010 14:40:05 GMT -5
In the box below is the copy-paste edition of the GHW Tag Team contract. Simply head back to the Tag Team & Stable Contracts board, click 'New Topic', and paste it into your own thread. Then, fill it out thoroughly. -Note slight changes made from the EVPW-style contract, so let it serve as a good time to re-evaluate your character upon signing a pre-existing team.
CONTRACT GUIDE:
1) Basic Information is just that, basic.
2) Team Chemistry is a new aspect, how they work together in attitude. You will be able to show off this relation in promos, but it also relates to how they act in the ring. Let this combine with Fighting Style to bring out your team's own original identity.
3) Brief Summary is your chance to give details about the team, where it started, what it accomplished, and what awaits them.
4) Fighting Style is the action/reaction aspect of how they fight, a mixture of personal fighting styles and strategy.
5) Even though we've done away with signature moves, you're permitted three major double-team maneuvers that the team is known for. These would be finishers, attractive, or defining moves that the duo execute.
6) Once again, you're allowed to do other minor double-team moves in matches, just keep the three listed as the best ones.
CONTRACT GUIDE:
1) Basic Information is just that, basic.
2) Team Chemistry is a new aspect, how they work together in attitude. You will be able to show off this relation in promos, but it also relates to how they act in the ring. Let this combine with Fighting Style to bring out your team's own original identity.
3) Brief Summary is your chance to give details about the team, where it started, what it accomplished, and what awaits them.
4) Fighting Style is the action/reaction aspect of how they fight, a mixture of personal fighting styles and strategy.
5) Even though we've done away with signature moves, you're permitted three major double-team maneuvers that the team is known for. These would be finishers, attractive, or defining moves that the duo execute.
6) Once again, you're allowed to do other minor double-team moves in matches, just keep the three listed as the best ones.
[size=3][u][center]-OFFICIAL GHW CONTRACT-[/center][/u][/size]
[b][u]Basic Information[/u][/b]
Name:
Members:
Classification: (Face/Heel)
Combined Weight (pounds):
[u][b]Team Chemistry:[/b][/u]
Minimal: (together for the sake of the tag team endeavor, the Minimal team shares very little mutual views. They tag, that's it)
Allied Powers: (out for one particular reason, championships aside, the Allied Powers are a decent team. They differ at times, but have grasped basic cooperation in the ring)
Of a Feather: (sharing most ideas, this group has shared a fair amount of experiences. They match with priorities, with strategy, and are a good threat in the ring.)
Family: (blood-relatives or not, the Family seems like siblings. One can speak for the other, and vice versa, as they've become intertwined with ideas. The Family is also a friendship outside the ring, they have a sense of loyalty, and the history they share shows during matches)
Unequal Roles: (adapted from the Mentor-style manager, this group fights side-by-side yet one will call the shots. It's common for this type of History to have a Mix & Match fighting style, yet not necessary)
[u][b]Brief Summary:[/b][/u]
[u][b]Fighting Style:[/b][/u]
Mix & Match: (what one half lacks, the other posesses. The team deversifies in styles and covers all ground -whether it be in personal fighting styles, strategy, or the balance of optimism/pessimism)
In-Stereo: (usually containing two of the same style, the team is reknowned for a similar way of fighting. Their repetoire is filled with double-team moves because of similar ways in the ring. Despite sharing similar weaknesses meaning a lower defense, the team is incredibly strong on offense)
Agreement: (this team is basically two Fighty fighty persons stuck together, very basic. The Agreement lacks double-team strategy and has yet to obtain any good grounds for teamwork, yet the goal is the same: to win. When fighting, tagging is minimal as both members are self-reliant.)
Finishing Moves (no more than 3):