Post by Human Wreckingball/ Cosmos! on Jan 2, 2007 8:49:20 GMT -5
Name: Human Wreckingball
Age: 22
Gender: Male
Hometown: Warrington, UK
Height: 6'4
Weight: 270
Weight Classification: Cruiserweight (Under 210lbs)/ Middleweight (210lbs-250lbs) / Heavyweight (250lbs-300lbs) / Superheavyweight (300+lbs): Heavyweight.
Classification: (Face/Heel): Tweener with some face leanings.
He stands up for the fans, he respects most of his fellow Fighty fighty persons and the management and he rarely cheats in a match- only uses chokes for 4 seconds.
He loves the fans and his friends (and most other Fighty fighty persons too) can count on his support. He will help out anyone if they need it.
He is INSANELY loyal to his friends and to the fans. He is often the first person to welcome a new Fighty fighty person to the business, and genuinely wants to help newcomers out.
He is also extremely arrogant though, and he can be extremely offensive to heel Fighty fighty persons or Fighty fighty persons he has a feud with.
Description(optional): Not fat but not overly defined either. Fairly good looking. Heavily tattooed on both arms, blue/red/orange/purple flame sleeves.
In Ring Attire: Singles: Reflective sunglasses, black sleeveless "Monsters of Rock" shirt and blue baggy jean pants, black steel-capped boots. Will also wear a "New Era" bandanna.
Tag matches- same
Entrance Attire: Same as in ring except with a sleeveless black leather jacket with "New Era" patch across the shoulder and "Metal Warrior" patch further down.
Cut Scene Attire: Same again.
Entrance:
Weapon/s of choice(if any): None usually, but may sometimes get personal with brass knuckles
Liked by fans/Disliked: Hated by Ray. Loved by everyone else.
Fighting Type: (Technical/Hardcore/Aerialist/Power/Brawler): Technical brawler.
Stats
(Spread 50 points through the below five stats)
Strength: (How strong your Fighty fighty person is, weight and height do come into play): 16
Aerial: (How likely it is for your Fighty fighty person to perform an aerial move, the higher the stat the sicker the bump and more likely for you to hit. The lower the stat the less likely to hit and less unique the move.): 0
Technique: (Ability to reverse moves as well as put in submission holds and such and knowing what you're doing with them.): 15
Hardcore: (How far you're willing to take a match, the more hardcore the more willing you are to DQ yourself to beat your opponent.): 4
Endurance: (How long you can take hits and keep on fighting.):15
Moves
Standard:
Headlock
Punch
Kick
Irish Whip
Body Slam
Chair Shot
List 25 moves:
1. DDT
2. Powerbomb
3. Full nelson
4. Full nelson slam
5. STF
6. Boston Crab
7. Clothesline
8. Big splash
9. Bearhug
10. Spear
11. "Mosh Pit"- Shoulder thrusts into turnbuckle
12. 10 punch
13. Pedigree
14. Bulldog
15. Double-hand Chokeslam
16. Double underhook DDT
17. Ankle Lock
18. STO
19. German suplex. (Sometimes Rolling Germans)
20. Turnbuckle Smash
21. Mudhole Stomp
22. Fujiwara Armbar
23. Dropkick
24. Legdrop
25. Polish Hammer (may sometimes be running)
List 5 Trademark Moves:
Double Underhook DDT
Double-hand chokeslam
Boston Crab
Pedigree
"Metal Fists of Justice!"- Mounted Punches
List 2 or 3 Finishers:
1. Wreckingball Bomb- Powerbomb, followed by a lift into a choke-bomb. Wreckingball may vary this, eg. Chokebomb into powerbomb pin, powerbomb followed by sitout powerbomb etc.
2. Demolition-mission- Big splash the opponent followed by STF. Normally, against opponents he doesn't have a grudge with, this is a standard (but still very painful) STF.
If he has a grudge against the opponent, the STF is replaced by a stepover toehold modified rear chokehold. (Like an STF, except instead of a front facelock being applied, one of Wreckingball's arms wraps around the throat of the victim, the other arm passes under the victim's armpit, and locks onto the choking arm to support it. Wreckingball then pulls back on both arms, securing the choke firmly. This version would be used VERY rarely, but more often in No DQ/ Hardcore matches. If he uses this, he won't care about being disqualified, he will maintain the hold until the opponent passes out.)
3. Day of Wreckoning- Pedigree followed by multiple stomps to the body from unpredictable angles. This, again, depends on what he thinks of the opponent. An opponent he likes/ has no problems with- mainly 5-10 stomps to the back, maybe a couple to the chest and legs. Opponents he has a grudge with- as many as possible to the face, arms and head.
Slogans: "I'm the Human Wreckingball- and you're scheduled for demolition!", "The day of Wreckoning has arrived!", "I am the Metal Warrior!"
Status / Historical background:
- Wrestling since 16
- Skilled at both professional and shoot style wrestling
- Wrestled in three minor feds before SCW and GHW
- Joined SCW and GHW to entertain as many fans as possible, and for the challenge
Previous achievements:
None as yet in a major fed
Anything else:
1. Friends: The New Era, the fans, Psycho Kid, Wildman Rambo.
2. Enemies: The Coven...grrr . Stevie Rock.
Five things you probably didn't know about Human Wreckingball:
1. His favourite food is blue cheese
2. He is an avid collector of comics
3. His favourite superhero is the Incredible Hulk
4. His all time favourite television show was Firefly
5. His favourite rock band is Hawkwind
Strengths.
1. Physically very strong and resilient.
2. Will go the extra mile for the fans, will get up from near anything.
3. Gifted technician.
4. Loyal to a fault with his friends.
5. Genuinely cares for the fans.
Weaknesses.
1. Not as fast as many other Fighty fighty persons.
2. Will never use weapons unless he can avoid it.
3. Runs his mouth off at little provocation.
4. Will never cheat or use underhand tricks in a match- he would rather lose....unless he's trying to make a point, in which case, anything goes.
5. Tries to make the match as showy as possible, even when he can easily win it.
Edited 31 January, 2 Feb, March 4, March 17, March 25, March 31, Apr 4, Apr 16, Apr 27, May 18, June 10, June 11, July 2
Age: 22
Gender: Male
Hometown: Warrington, UK
Height: 6'4
Weight: 270
Weight Classification: Cruiserweight (Under 210lbs)/ Middleweight (210lbs-250lbs) / Heavyweight (250lbs-300lbs) / Superheavyweight (300+lbs): Heavyweight.
Classification: (Face/Heel): Tweener with some face leanings.
He stands up for the fans, he respects most of his fellow Fighty fighty persons and the management and he rarely cheats in a match- only uses chokes for 4 seconds.
He loves the fans and his friends (and most other Fighty fighty persons too) can count on his support. He will help out anyone if they need it.
He is INSANELY loyal to his friends and to the fans. He is often the first person to welcome a new Fighty fighty person to the business, and genuinely wants to help newcomers out.
He is also extremely arrogant though, and he can be extremely offensive to heel Fighty fighty persons or Fighty fighty persons he has a feud with.
Description(optional): Not fat but not overly defined either. Fairly good looking. Heavily tattooed on both arms, blue/red/orange/purple flame sleeves.
In Ring Attire: Singles: Reflective sunglasses, black sleeveless "Monsters of Rock" shirt and blue baggy jean pants, black steel-capped boots. Will also wear a "New Era" bandanna.
Tag matches- same
Entrance Attire: Same as in ring except with a sleeveless black leather jacket with "New Era" patch across the shoulder and "Metal Warrior" patch further down.
Cut Scene Attire: Same again.
Entrance:
Weapon/s of choice(if any): None usually, but may sometimes get personal with brass knuckles
Liked by fans/Disliked: Hated by Ray. Loved by everyone else.
Fighting Type: (Technical/Hardcore/Aerialist/Power/Brawler): Technical brawler.
Stats
(Spread 50 points through the below five stats)
Strength: (How strong your Fighty fighty person is, weight and height do come into play): 16
Aerial: (How likely it is for your Fighty fighty person to perform an aerial move, the higher the stat the sicker the bump and more likely for you to hit. The lower the stat the less likely to hit and less unique the move.): 0
Technique: (Ability to reverse moves as well as put in submission holds and such and knowing what you're doing with them.): 15
Hardcore: (How far you're willing to take a match, the more hardcore the more willing you are to DQ yourself to beat your opponent.): 4
Endurance: (How long you can take hits and keep on fighting.):15
Moves
Standard:
Headlock
Punch
Kick
Irish Whip
Body Slam
Chair Shot
List 25 moves:
1. DDT
2. Powerbomb
3. Full nelson
4. Full nelson slam
5. STF
6. Boston Crab
7. Clothesline
8. Big splash
9. Bearhug
10. Spear
11. "Mosh Pit"- Shoulder thrusts into turnbuckle
12. 10 punch
13. Pedigree
14. Bulldog
15. Double-hand Chokeslam
16. Double underhook DDT
17. Ankle Lock
18. STO
19. German suplex. (Sometimes Rolling Germans)
20. Turnbuckle Smash
21. Mudhole Stomp
22. Fujiwara Armbar
23. Dropkick
24. Legdrop
25. Polish Hammer (may sometimes be running)
List 5 Trademark Moves:
Double Underhook DDT
Double-hand chokeslam
Boston Crab
Pedigree
"Metal Fists of Justice!"- Mounted Punches
List 2 or 3 Finishers:
1. Wreckingball Bomb- Powerbomb, followed by a lift into a choke-bomb. Wreckingball may vary this, eg. Chokebomb into powerbomb pin, powerbomb followed by sitout powerbomb etc.
2. Demolition-mission- Big splash the opponent followed by STF. Normally, against opponents he doesn't have a grudge with, this is a standard (but still very painful) STF.
If he has a grudge against the opponent, the STF is replaced by a stepover toehold modified rear chokehold. (Like an STF, except instead of a front facelock being applied, one of Wreckingball's arms wraps around the throat of the victim, the other arm passes under the victim's armpit, and locks onto the choking arm to support it. Wreckingball then pulls back on both arms, securing the choke firmly. This version would be used VERY rarely, but more often in No DQ/ Hardcore matches. If he uses this, he won't care about being disqualified, he will maintain the hold until the opponent passes out.)
3. Day of Wreckoning- Pedigree followed by multiple stomps to the body from unpredictable angles. This, again, depends on what he thinks of the opponent. An opponent he likes/ has no problems with- mainly 5-10 stomps to the back, maybe a couple to the chest and legs. Opponents he has a grudge with- as many as possible to the face, arms and head.
Slogans: "I'm the Human Wreckingball- and you're scheduled for demolition!", "The day of Wreckoning has arrived!", "I am the Metal Warrior!"
Status / Historical background:
- Wrestling since 16
- Skilled at both professional and shoot style wrestling
- Wrestled in three minor feds before SCW and GHW
- Joined SCW and GHW to entertain as many fans as possible, and for the challenge
Previous achievements:
None as yet in a major fed
Anything else:
1. Friends: The New Era, the fans, Psycho Kid, Wildman Rambo.
2. Enemies: The Coven...grrr . Stevie Rock.
Five things you probably didn't know about Human Wreckingball:
1. His favourite food is blue cheese
2. He is an avid collector of comics
3. His favourite superhero is the Incredible Hulk
4. His all time favourite television show was Firefly
5. His favourite rock band is Hawkwind
Strengths.
1. Physically very strong and resilient.
2. Will go the extra mile for the fans, will get up from near anything.
3. Gifted technician.
4. Loyal to a fault with his friends.
5. Genuinely cares for the fans.
Weaknesses.
1. Not as fast as many other Fighty fighty persons.
2. Will never use weapons unless he can avoid it.
3. Runs his mouth off at little provocation.
4. Will never cheat or use underhand tricks in a match- he would rather lose....unless he's trying to make a point, in which case, anything goes.
5. Tries to make the match as showy as possible, even when he can easily win it.
Edited 31 January, 2 Feb, March 4, March 17, March 25, March 31, Apr 4, Apr 16, Apr 27, May 18, June 10, June 11, July 2