Post by Human Wreckingball/ Cosmos! on May 28, 2008 17:59:18 GMT -5
Name: Jason Phillips
Ring Name: Human Wreckingball (and other aliases eg. Original Demolitionist, Mental Fuckin' Warrior...)
Age: 23
Gender: Male
Hometown: Warrington, England
Height: 6'4''
Weight: 300 lbs
Weight Classification: Cruiserweight (Under 210lbs)/ Middleweight (210lbs-250lbs) / Heavyweight (250lbs-300lbs) / Superheavyweight (300+lbs): Super Heavyweight
Classification: (Face/Heel): Major Face
Description(optional): He is very well-built but it is obvious that he has never used any sort of steroids as although he is very muscular, it's not really all that toned or defined. He does have little fat though. His arms are very heavily tattooed, with blue/purple/orange/red/yellow flame designs.
(He had both arms done in one marathon sitting. It was to raise money for a children's charity.)
On his back, there is a large "Flaming Blue and Red Taijitu" tattoo.
He has a slightly tanned but heavily scarred face, and piercing blue eyes. He has long, messy hair and a surprisingly reassuring, pleasant smile.
In Ring Attire: Baggy wrestling pants (full length pleather) with multicoloured, swirling flame patterns-mainly bright reds and blues with a similarly patterned sleeveless top. He also wears steel toecap boots.
Entrance Attire: The same as in ring.
Cut Scene Attire: A band/ festival/ wrestling/motorcycle/MMA t-shirt, baggy jeans and steel-toed boots.
Entrance Music: Varies, usually either "Psychotron" (Megadeth), "Ironman" (Black Sabbath), or whatever else he feels like using.
Entrance: When Wreckingball has a match, instead of walking down the entrance ramp, he walks down to the ring from the top tier of seating, shaking hands with fans, signing autographs, making jokes and just generally having a good time. When he reaches the bottom of the steps close to the security barrier, he'll try and start a moshpit if his entrance theme is still playing. If not, he'll simply swing himself over the security barrier and into the ring.
Weapon/s of choice(if any):
Liked by fans/Disliked: Loved
Fighting Type: (Technical/Hardcore/Aerialist/Power/Brawler)
Stats
(Spread 50 points through the below five stats)
Strength: 15(How strong your Fighty fighty person is, weight and height do come into play)
Aerial: 0(How likely it is for your Fighty fighty person to perform an aerial move, the higher the stat the sicker the bump and more likely for you to hit. The lower the stat the less likely to hit and less unique the move.)
Technique: 12(Ability to reverse moves as well as put in submission holds and such and knowing what you're doing with them.)
Hardcore: 8 (How far you're willing to take a match, the more hardcore the more willing you are to DQ yourself to beat your opponent.)
Endurance: 15(How long you can take hits and keep on fighting.)
Moves
Standard:
Headlock
Punch
Kick
Irish Whip
Body Slam
Chair Shot
List 25 moves:
1. DDT
2. Powerbomb
3. Full nelson
4. Full nelson slam
5. STF
6. Boston Crab variations.
7. Clothesline
8. Big splash
9. Bearhug
10. Spear
11. Shoulder thrust
12. 10 punch
13. Pedigree
14. Bulldog
15. Double-hand Chokeslam
16. Double underhook DDT
17. Ankle Lock
18. STO
19. German suplex. (Sometimes Rolling Germans)
20. Turnbuckle Smash
21. Mudhole Stomp
22. Fujiwara Armbar
23. Polish Hammer (may sometimes be running)
24. Iron Claw Submission.
25. Human Torture Rack Submission.
26. Headscissors Submission.
27. Knee to Gut.
28. Chokebomb.
29. Standard Piledriver.
30. Strike to pressure points- normally a fist, elbow or knee shot. Sometimes a kick though, or if he has a free hand while locking in a submission he may dig his fist into the pressure point to cause more pain in the limb and/or reduce mobility.
31. Sharp Shooter.
32. Toss out of ring.
33. Stuntrider Stretch.
List 5 Trademark Moves:
Mosh Pit: Multiple shoulder thrusts, punches, kicks, knee and elbow strikes, headbutts and so on while opponent is in corner.
Demolition Drop '01 - Overhead toss out of ring.
Demolition Drop '02: Flapjack Slam into a turnbuckle before rolling back into a rollup pin.
Demolition Derby: Wreckingball holds opponent in a bearhug position before performing repeat spinebusters into the corner. Sets up for the Mosh Pit, usually.
Metal Lock- Butterfly hold with leg scissors.
List 2 or 3 Finishers:
1. Wreckingball Bomb- Three consecutive powerbomb variations. After each powerbomb's landed, Wreckingball maintains his grip on the opponent and hauls him into another powerbomb. All three powerbombs are different eg. Powerbomb- Chokebomb- Elevate Powerbomb, Powerbomb- Elevate Powerbomb- Release Powerbomb, Gutwrench Powerbomb- Chokebomb- Jacknife Powerbomb etc.
Usually followed by a pin attempt.
2. Taijitu: A very high angle boston crab. Wreckingball grabs the opponent's legs, lifts them up so far that only the opponent's head is on the ground (opponent is upside down and HWB is standing.) Wreckingball hooks the legs under his arms, and presses down on the opponent's legs, compressing the legs, spine and neck, while bracing his feet either side of the opponent's head to prevent escape. The relative positions of HWB and opponent somewhat resembles the Taijitu, hence the name.
3. Day of Wreckoning (MAIN FINISHER!) - Variant Sit out Springboard Piledriver.
Wreckingball kicks his opponent in the gut while they are close to the ropes. He then grabs them around the waist and hauls them into the tombstone position before jumping back onto the 1st or second rope then jumping forwards and upwards before sitting down and driving the opponents head into the mat.
Ring Name: Human Wreckingball (and other aliases eg. Original Demolitionist, Mental Fuckin' Warrior...)
Age: 23
Gender: Male
Hometown: Warrington, England
Height: 6'4''
Weight: 300 lbs
Weight Classification: Cruiserweight (Under 210lbs)/ Middleweight (210lbs-250lbs) / Heavyweight (250lbs-300lbs) / Superheavyweight (300+lbs): Super Heavyweight
Classification: (Face/Heel): Major Face
Description(optional): He is very well-built but it is obvious that he has never used any sort of steroids as although he is very muscular, it's not really all that toned or defined. He does have little fat though. His arms are very heavily tattooed, with blue/purple/orange/red/yellow flame designs.
(He had both arms done in one marathon sitting. It was to raise money for a children's charity.)
On his back, there is a large "Flaming Blue and Red Taijitu" tattoo.
He has a slightly tanned but heavily scarred face, and piercing blue eyes. He has long, messy hair and a surprisingly reassuring, pleasant smile.
In Ring Attire: Baggy wrestling pants (full length pleather) with multicoloured, swirling flame patterns-mainly bright reds and blues with a similarly patterned sleeveless top. He also wears steel toecap boots.
Entrance Attire: The same as in ring.
Cut Scene Attire: A band/ festival/ wrestling/motorcycle/MMA t-shirt, baggy jeans and steel-toed boots.
Entrance Music: Varies, usually either "Psychotron" (Megadeth), "Ironman" (Black Sabbath), or whatever else he feels like using.
Entrance: When Wreckingball has a match, instead of walking down the entrance ramp, he walks down to the ring from the top tier of seating, shaking hands with fans, signing autographs, making jokes and just generally having a good time. When he reaches the bottom of the steps close to the security barrier, he'll try and start a moshpit if his entrance theme is still playing. If not, he'll simply swing himself over the security barrier and into the ring.
Weapon/s of choice(if any):
Liked by fans/Disliked: Loved
Fighting Type: (Technical/Hardcore/Aerialist/Power/Brawler)
Stats
(Spread 50 points through the below five stats)
Strength: 15(How strong your Fighty fighty person is, weight and height do come into play)
Aerial: 0(How likely it is for your Fighty fighty person to perform an aerial move, the higher the stat the sicker the bump and more likely for you to hit. The lower the stat the less likely to hit and less unique the move.)
Technique: 12(Ability to reverse moves as well as put in submission holds and such and knowing what you're doing with them.)
Hardcore: 8 (How far you're willing to take a match, the more hardcore the more willing you are to DQ yourself to beat your opponent.)
Endurance: 15(How long you can take hits and keep on fighting.)
Moves
Standard:
Headlock
Punch
Kick
Irish Whip
Body Slam
Chair Shot
List 25 moves:
1. DDT
2. Powerbomb
3. Full nelson
4. Full nelson slam
5. STF
6. Boston Crab variations.
7. Clothesline
8. Big splash
9. Bearhug
10. Spear
11. Shoulder thrust
12. 10 punch
13. Pedigree
14. Bulldog
15. Double-hand Chokeslam
16. Double underhook DDT
17. Ankle Lock
18. STO
19. German suplex. (Sometimes Rolling Germans)
20. Turnbuckle Smash
21. Mudhole Stomp
22. Fujiwara Armbar
23. Polish Hammer (may sometimes be running)
24. Iron Claw Submission.
25. Human Torture Rack Submission.
26. Headscissors Submission.
27. Knee to Gut.
28. Chokebomb.
29. Standard Piledriver.
30. Strike to pressure points- normally a fist, elbow or knee shot. Sometimes a kick though, or if he has a free hand while locking in a submission he may dig his fist into the pressure point to cause more pain in the limb and/or reduce mobility.
31. Sharp Shooter.
32. Toss out of ring.
33. Stuntrider Stretch.
List 5 Trademark Moves:
Mosh Pit: Multiple shoulder thrusts, punches, kicks, knee and elbow strikes, headbutts and so on while opponent is in corner.
Demolition Drop '01 - Overhead toss out of ring.
Demolition Drop '02: Flapjack Slam into a turnbuckle before rolling back into a rollup pin.
Demolition Derby: Wreckingball holds opponent in a bearhug position before performing repeat spinebusters into the corner. Sets up for the Mosh Pit, usually.
Metal Lock- Butterfly hold with leg scissors.
List 2 or 3 Finishers:
1. Wreckingball Bomb- Three consecutive powerbomb variations. After each powerbomb's landed, Wreckingball maintains his grip on the opponent and hauls him into another powerbomb. All three powerbombs are different eg. Powerbomb- Chokebomb- Elevate Powerbomb, Powerbomb- Elevate Powerbomb- Release Powerbomb, Gutwrench Powerbomb- Chokebomb- Jacknife Powerbomb etc.
Usually followed by a pin attempt.
2. Taijitu: A very high angle boston crab. Wreckingball grabs the opponent's legs, lifts them up so far that only the opponent's head is on the ground (opponent is upside down and HWB is standing.) Wreckingball hooks the legs under his arms, and presses down on the opponent's legs, compressing the legs, spine and neck, while bracing his feet either side of the opponent's head to prevent escape. The relative positions of HWB and opponent somewhat resembles the Taijitu, hence the name.
3. Day of Wreckoning (MAIN FINISHER!) - Variant Sit out Springboard Piledriver.
Wreckingball kicks his opponent in the gut while they are close to the ropes. He then grabs them around the waist and hauls them into the tombstone position before jumping back onto the 1st or second rope then jumping forwards and upwards before sitting down and driving the opponents head into the mat.