Post by Human Wreckingball/ Cosmos! on Jul 24, 2007 18:46:32 GMT -5
Name: Either- Jason Phillips, Human Wreckingball.
Nickname- The Original Demolitionist, The Metal Hero of GHW, the Mental Fuckin' Warrior
Age: 23.
Gender: Male.
Hometown: Warrington UK
Height: 6'4
Weight: 300
Weight Classification: Cruiserweight (Under 210lbs)/ Middleweight (210lbs-250lbs) / Heavyweight (250lbs-300lbs) / Superheavyweight (300+lbs): Superheavyweight.
Classification: (Face/Heel): Faceish Tweener.
Wreckingball is devoted to entertaining the fans and putting on the best show he can. He has a deep respect for most other people in GHW, and under normal circumstances never cheats, bends the rules, jumps people backstage or attack them without warning.
He always offers his opponents a handshake before and after the match, and he is well known for being insanely loyal to his friends.
However, if any of his friends or family are insulted or threatened, Wreckingball has no problem with beating some respect into the person responsible. He also has been known to use the occasional choke variations on people who he has a long standing, deep feud with. He also uses more profanity than most "face" characters.
Liked/Disliked by fans: Loved by almost all. Hated by Ray.
Description(optional): He is well-proportioned. It is obvious that he has never used any sort of steroids as although he is very muscular, it's not really all that toned or defined. He does have little fat though. His arms are very heavily tattooed, with blue/purple/orange/red/yellow flame designs.
(He had both arms done in one marathon sitting. It was to raise money for a children's charity.) He also has a slight beard.
On his back, there is a large "Flaming Blue and Red Taijitu" tattoo.
He has a slightly tanned but scarred face, and piercing blue eyes normally hidden behind reflective sunglasses. He has long, brown dreadlocks and a surprisingly reassuring, pleasant smile.
In Ring Attire:
A variety of t-shirts with the sleeves ripped off. They are usually band/ festival/ motorcycle/ wrestling t-shirts.
Black baggy pleather wrestling pants with a metallic red and blue flaming pattern on the sides. Heavy leather steel-toed boots.
A black bandanna with blue and red flame designs.
Wraparound reflective sunglasses.
OR: Same as above, but shirtless.
Entrance Attire: A bikers jacket with "Mental Fuckin' Warrior- BOC FTW!" painted on the back in fluorescent blue paint. Otherwise the same as in ring.
Cut Scene Attire: Same again, but will often wear a band shirt, a "GHW" shirt, another Fighty fighty person's shirt or anything he feels like really.
Entrance music: "Psychotron" (Megadeth)
Entrance: . When he enters, he walks down both sides of the entrance ramp and around the ring shaking hands with the fans and talking to them, asking them if they're enjoying themselves. He will place his sunglasses onto a younger fan in the front row as well.
He will then go into the ring and usually talk to the crowd a little before his match.
If Wreckingball does not have a match, he does not enter to music, he will enter un-announced and simply walk to the ring shaking hands with fans on the way down to the ring.
Fighting Type: (Technical/Hardcore/Aerialist/Power/Brawler) :
Wreckingball can hit someone with an object but that's as far as it goes hardcore. Likewise, he can jump off a turnbuckle and bellyflop on someone. That's it for aerial. He is however frighteningly strong and quite fast with an extensive knowledge of slams, suplexes, strikes, throws and submissions. He uses lots of power moves to start off the match (mainly to impress the crowd and break the opponent down as fast as possible). After that, he will throw in more submissions as the match progresses, but still mixing in power moves and strikes to keep the opponent off-balance. The idea is to keep in control of the match all the way through. Much of the time this doesn't work as planned, however it does provide for some pretty surprising comebacks.
Stats
(Spread 50 points through the below five stats)
Strength: (How strong your Fighty fighty person is, weight and height do come into play) 16
Aerial: (How likely it is for your Fighty fighty person to perform an aerial move, the higher the stat the sicker the bump and more likely for you to hit. The lower the stat the less likely to hit and less unique the move.) 2
Technique: (Ability to reverse moves as well as put in submission holds and such and knowing what you're doing with them.) 15
Hardcore: (How far you're willing to take a match, the more hardcore the more willing you are to DQ yourself to beat your opponent.) 2
Endurance: (How long you can take hits and keep on fighting.) 15
Favoured Weapon: Brass knuckles and steel chain.
Moves
Standard:
Headlock
Punch
Kick
Irish Whip
Body Slam
Chair Shot
List 25-30 moves:
1. DDT
2. Powerbomb
3. Full nelson
4. Full nelson slam
5. STF
6. Boston Crab variations.
7. Clothesline
8. Big splash
9. Bearhug
10. Spear
11. Shoulder thrust
12. 10 punch
13. Pedigree
14. Bulldog
15. Double-hand Chokeslam
16. Double underhook DDT
17. Ankle Lock
18. STO
19. German suplex. (Sometimes Rolling Germans)
20. Turnbuckle Smash
21. Mudhole Stomp
22. Fujiwara Armbar
23. Dropkick
24. Legdrop
25. Polish Hammer (may sometimes be running)
26. Iron Claw Submission.
27. Human Torture Rack Submission.
28. Headscissors Submission.
29. Knee to Gut.
30. Chokebomb.
31. Standard Piledriver.
32. Toprope Splash.
33. Strike to pressure points- normally a fist, elbow or knee shot. Sometimes a kick though, or if he has a free hand while locking in a submission he may dig his fist into the pressure point to cause more pain in the limb and/or reduce mobility.
34. Sharp Shooter.
35. Toss out of ring.
List 2-5 Trademark Moves:
Metal Lock: Butterfly hold with body scissors.
Biker Bar: Starts off like Undertaker's Oldschool, with Wreckingball holding the opponents wrist with his hand and jumping onto the top turnbuckle, then walking along the top rope with the opponent's arm raised. Wreckingball then jumps off, twisting to the side and wrapping his legs around his opponents arm close to the shoulder while landing butt-first on the opponent's shoulder, sending him to the ground. At the point of impact, Wreckingball lies back across the opponent's shoulders to increase the impact while pulling upwards on the opponent's arm with both of his own arms, hands locked at the wrist. Wreckingball maintains the hold until the opponent taps.
Mosh Pit: Multiple shoulder thrusts into turnbuckle. He alternates between shoulders (thrusts with left, then right then left then right.) It's faster than standard multiple shoulder thrusts.
Demolition Drop '01 - Overhead toss out of ring.
Stunt Rider Stretch.
List 1-3 Finishers:
1. Demolition Drop '02: Flapjack Slam into a turnbuckle before rolling back into a rollup pin.
2. Taijitu: A very high angle boston crab. Wreckingball grabs the opponent's legs, lifts them up so far that only the opponent's head is on the ground (opponent is upside down and HWB is standing.) Wreckingball hooks the legs under his arms, and presses down on the opponent's legs, compressing the legs, spine and neck, while bracing his feet either side of the opponent's head to prevent escape. The relative positions of HWB and opponent somewhat resembles the Taijitu, hence the name.
3. Day of Wreckoning (MAIN FINISHER!) - Variant Sit out Springboard Piledriver.
Wreckingball kicks his opponent in the gut while they are close to the ropes. He then grabs them around the waist and hauls them into the tombstone position before jumping back onto the 1st or second rope then jumping forwards and upwards before sitting down and driving the opponents head into the mat.
Character Base: Undertaker (American Badass)
Catchphrases:
"I am the Human Wreckingball! And you... are Scheduled for Demolition!"
"I am the Mental Fuckin' Warrior! I am the Human Wreckingball!"
"BOOM!"
"It's time to get Wrecked!"
"Wrestling isn't a sport.... it's a way of life."
(To a 9 year old fan)... "I'm not a Fighty fighty person. I'm just a regular guy that happens to wrestle."
Nickname- The Original Demolitionist, The Metal Hero of GHW, the Mental Fuckin' Warrior
Age: 23.
Gender: Male.
Hometown: Warrington UK
Height: 6'4
Weight: 300
Weight Classification: Cruiserweight (Under 210lbs)/ Middleweight (210lbs-250lbs) / Heavyweight (250lbs-300lbs) / Superheavyweight (300+lbs): Superheavyweight.
Classification: (Face/Heel): Faceish Tweener.
Wreckingball is devoted to entertaining the fans and putting on the best show he can. He has a deep respect for most other people in GHW, and under normal circumstances never cheats, bends the rules, jumps people backstage or attack them without warning.
He always offers his opponents a handshake before and after the match, and he is well known for being insanely loyal to his friends.
However, if any of his friends or family are insulted or threatened, Wreckingball has no problem with beating some respect into the person responsible. He also has been known to use the occasional choke variations on people who he has a long standing, deep feud with. He also uses more profanity than most "face" characters.
Liked/Disliked by fans: Loved by almost all. Hated by Ray.
Description(optional): He is well-proportioned. It is obvious that he has never used any sort of steroids as although he is very muscular, it's not really all that toned or defined. He does have little fat though. His arms are very heavily tattooed, with blue/purple/orange/red/yellow flame designs.
(He had both arms done in one marathon sitting. It was to raise money for a children's charity.) He also has a slight beard.
On his back, there is a large "Flaming Blue and Red Taijitu" tattoo.
He has a slightly tanned but scarred face, and piercing blue eyes normally hidden behind reflective sunglasses. He has long, brown dreadlocks and a surprisingly reassuring, pleasant smile.
In Ring Attire:
A variety of t-shirts with the sleeves ripped off. They are usually band/ festival/ motorcycle/ wrestling t-shirts.
Black baggy pleather wrestling pants with a metallic red and blue flaming pattern on the sides. Heavy leather steel-toed boots.
A black bandanna with blue and red flame designs.
Wraparound reflective sunglasses.
OR: Same as above, but shirtless.
Entrance Attire: A bikers jacket with "Mental Fuckin' Warrior- BOC FTW!" painted on the back in fluorescent blue paint. Otherwise the same as in ring.
Cut Scene Attire: Same again, but will often wear a band shirt, a "GHW" shirt, another Fighty fighty person's shirt or anything he feels like really.
Entrance music: "Psychotron" (Megadeth)
Entrance: . When he enters, he walks down both sides of the entrance ramp and around the ring shaking hands with the fans and talking to them, asking them if they're enjoying themselves. He will place his sunglasses onto a younger fan in the front row as well.
He will then go into the ring and usually talk to the crowd a little before his match.
If Wreckingball does not have a match, he does not enter to music, he will enter un-announced and simply walk to the ring shaking hands with fans on the way down to the ring.
Fighting Type: (Technical/Hardcore/Aerialist/Power/Brawler) :
Wreckingball can hit someone with an object but that's as far as it goes hardcore. Likewise, he can jump off a turnbuckle and bellyflop on someone. That's it for aerial. He is however frighteningly strong and quite fast with an extensive knowledge of slams, suplexes, strikes, throws and submissions. He uses lots of power moves to start off the match (mainly to impress the crowd and break the opponent down as fast as possible). After that, he will throw in more submissions as the match progresses, but still mixing in power moves and strikes to keep the opponent off-balance. The idea is to keep in control of the match all the way through. Much of the time this doesn't work as planned, however it does provide for some pretty surprising comebacks.
Stats
(Spread 50 points through the below five stats)
Strength: (How strong your Fighty fighty person is, weight and height do come into play) 16
Aerial: (How likely it is for your Fighty fighty person to perform an aerial move, the higher the stat the sicker the bump and more likely for you to hit. The lower the stat the less likely to hit and less unique the move.) 2
Technique: (Ability to reverse moves as well as put in submission holds and such and knowing what you're doing with them.) 15
Hardcore: (How far you're willing to take a match, the more hardcore the more willing you are to DQ yourself to beat your opponent.) 2
Endurance: (How long you can take hits and keep on fighting.) 15
Favoured Weapon: Brass knuckles and steel chain.
Moves
Standard:
Headlock
Punch
Kick
Irish Whip
Body Slam
Chair Shot
List 25-30 moves:
1. DDT
2. Powerbomb
3. Full nelson
4. Full nelson slam
5. STF
6. Boston Crab variations.
7. Clothesline
8. Big splash
9. Bearhug
10. Spear
11. Shoulder thrust
12. 10 punch
13. Pedigree
14. Bulldog
15. Double-hand Chokeslam
16. Double underhook DDT
17. Ankle Lock
18. STO
19. German suplex. (Sometimes Rolling Germans)
20. Turnbuckle Smash
21. Mudhole Stomp
22. Fujiwara Armbar
23. Dropkick
24. Legdrop
25. Polish Hammer (may sometimes be running)
26. Iron Claw Submission.
27. Human Torture Rack Submission.
28. Headscissors Submission.
29. Knee to Gut.
30. Chokebomb.
31. Standard Piledriver.
32. Toprope Splash.
33. Strike to pressure points- normally a fist, elbow or knee shot. Sometimes a kick though, or if he has a free hand while locking in a submission he may dig his fist into the pressure point to cause more pain in the limb and/or reduce mobility.
34. Sharp Shooter.
35. Toss out of ring.
List 2-5 Trademark Moves:
Metal Lock: Butterfly hold with body scissors.
Biker Bar: Starts off like Undertaker's Oldschool, with Wreckingball holding the opponents wrist with his hand and jumping onto the top turnbuckle, then walking along the top rope with the opponent's arm raised. Wreckingball then jumps off, twisting to the side and wrapping his legs around his opponents arm close to the shoulder while landing butt-first on the opponent's shoulder, sending him to the ground. At the point of impact, Wreckingball lies back across the opponent's shoulders to increase the impact while pulling upwards on the opponent's arm with both of his own arms, hands locked at the wrist. Wreckingball maintains the hold until the opponent taps.
Mosh Pit: Multiple shoulder thrusts into turnbuckle. He alternates between shoulders (thrusts with left, then right then left then right.) It's faster than standard multiple shoulder thrusts.
Demolition Drop '01 - Overhead toss out of ring.
Stunt Rider Stretch.
List 1-3 Finishers:
1. Demolition Drop '02: Flapjack Slam into a turnbuckle before rolling back into a rollup pin.
2. Taijitu: A very high angle boston crab. Wreckingball grabs the opponent's legs, lifts them up so far that only the opponent's head is on the ground (opponent is upside down and HWB is standing.) Wreckingball hooks the legs under his arms, and presses down on the opponent's legs, compressing the legs, spine and neck, while bracing his feet either side of the opponent's head to prevent escape. The relative positions of HWB and opponent somewhat resembles the Taijitu, hence the name.
3. Day of Wreckoning (MAIN FINISHER!) - Variant Sit out Springboard Piledriver.
Wreckingball kicks his opponent in the gut while they are close to the ropes. He then grabs them around the waist and hauls them into the tombstone position before jumping back onto the 1st or second rope then jumping forwards and upwards before sitting down and driving the opponents head into the mat.
Character Base: Undertaker (American Badass)
Catchphrases:
"I am the Human Wreckingball! And you... are Scheduled for Demolition!"
"I am the Mental Fuckin' Warrior! I am the Human Wreckingball!"
"BOOM!"
"It's time to get Wrecked!"
"Wrestling isn't a sport.... it's a way of life."
(To a 9 year old fan)... "I'm not a Fighty fighty person. I'm just a regular guy that happens to wrestle."